Brawl - Captain Falcon - Subaction - AttackHi4
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11 |
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13 |
14 |
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54 |
Stats
IASA: |
44 |
Hitboxes active: |
14-15, 20-21 |
Hitbox set 0 hits: |
14, 20 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:14-15
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
80 |
0 |
90 |
90 |
Normal |
Kick |
5 |
6 |
|
0 |
1 |
8 |
100 |
0 |
90 |
100 |
Normal |
Kick |
5 |
6 |
|
0 |
2 |
11 |
0 |
30 |
90 |
80 |
Normal |
Kick |
6 |
7 |
|
0 |
3 |
11 |
0 |
30 |
90 |
90 |
Normal |
Kick |
6 |
7 |
|
Frames:20-21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
30 |
102 |
83 |
Normal |
Kick |
7 |
8 |
|
0 |
1 |
13 |
30 |
103 |
85 |
Normal |
Kick |
7 |
8 |
|
0 |
2 |
12 |
30 |
110 |
70 |
Normal |
Kick |
7 |
7 |
|
Scripts
Main
- AsyncWait(13.0)
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 90, wdsk: 80, kbg: 90, shield_damage: 0, bkb: 0, size: 6.72, x_offset: 0.0, y_offset: -4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 3, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 100, wdsk: 100, kbg: 90, shield_damage: 0, bkb: 0, size: 5.76, x_offset: 0.0, y_offset: 8.0, z_offset: 9.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 80, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 4.8, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 3, set_id: 0, damage: Constant(11.0), trajectory: 90, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 4.8, x_offset: 0.0, y_offset: 3.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(19.0)
- CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 83, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 4.8, x_offset: 0.0, y_offset: -3.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 85, wdsk: 0, kbg: 103, shield_damage: 0, bkb: 30, size: 4.8, x_offset: 0.0, y_offset: 0.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 70, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 30, size: 4.8, x_offset: 0.0, y_offset: -6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(43.0)
- AllowInterrupts
GFX
- AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(11.0)
- SoundEffectStop(105)
- SoundEffect1(1372)
- SoundEffect1(168)
- SyncWait(1.0)
- SoundEffect1(3595)
- SyncWait(5.0)
- SoundEffect1(168)
- SyncWait(1.0)
- SoundEffect1(3595)
Other
- AsyncWait(14.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(20.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(24.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }