Brawl - Captain Falcon - Subaction - AttackHi4

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Stats

IASA: 44
Hitboxes active: 14-15, 20-21
Hitbox set 0 hits: 14, 20
Subaction Index: 0x5d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:14-15

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 8 80 0 90 90 Normal Kick 5 6
0 1 8 100 0 90 100 Normal Kick 5 6
0 2 11 0 30 90 80 Normal Kick 6 7
0 3 11 0 30 90 90 Normal Kick 6 7

Frames:20-21

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 13 30 102 83 Normal Kick 7 8
0 1 13 30 103 85 Normal Kick 7 8
0 2 12 30 110 70 Normal Kick 7 7

Scripts

Main

  1. AsyncWait(13.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 90, wdsk: 80, kbg: 90, shield_damage: 0, bkb: 0, size: 6.72, x_offset: 0.0, y_offset: -4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 3, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 100, wdsk: 100, kbg: 90, shield_damage: 0, bkb: 0, size: 5.76, x_offset: 0.0, y_offset: 8.0, z_offset: 9.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 80, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 4.8, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 3, set_id: 0, damage: Constant(11.0), trajectory: 90, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 4.8, x_offset: 0.0, y_offset: 3.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  6. SyncWait(2.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(19.0)
  9. CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 83, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 4.8, x_offset: 0.0, y_offset: -3.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 85, wdsk: 0, kbg: 103, shield_damage: 0, bkb: 30, size: 4.8, x_offset: 0.0, y_offset: 0.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 70, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 30, size: 4.8, x_offset: 0.0, y_offset: -6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  12. SyncWait(2.0)
  13. DeleteAllHitBoxes
  14. AsyncWait(43.0)
  15. AllowInterrupts

GFX

  1. AsyncWait(4.0)
  2. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(11.0)
  2. SoundEffectStop(105)
  3. SoundEffect1(1372)
  4. SoundEffect1(168)
  5. SyncWait(1.0)
  6. SoundEffect1(3595)
  7. SyncWait(5.0)
  8. SoundEffect1(168)
  9. SyncWait(1.0)
  10. SoundEffect1(3595)

Other

  1. AsyncWait(14.0)
  2. Rumble { unk1: 17, unk2: 0 }
  3. AsyncWait(20.0)
  4. Rumble { unk1: 17, unk2: 0 }
  5. AsyncWait(24.0)
  6. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }